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EDUCAUSE Library Items for Active Learning
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If You Badge It, Will They Engage? Gamification Principles in Online Courses
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February 5, 2013
Motivation (and the associated engagement) in online classes is both the linchpin to success and arguably the most difficult element to inspire in students. The principles of gaming offer clues t…
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Leadership Public Schools: Oakland R&D Campus
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November 28, 2012
With this new 9-12 school in Oakland, CA, Leadership Public Schools is expanding its role as “collaborative innovator,” working with teachers and students to design blended learning environ…
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Next Generation Learning: The Pathway to Possibility
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April 3, 2013
“Next generation learning” is about engaging with today’s students through “next generation” teaching and learning designs. In this white paper, the authors present a distilled …
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Managing the Online Learning Environment
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March 19, 2012
Malcolm Brown, ELI director, and Veronica Diaz, ELI associate director moderate this seminar with Tina Stavredes. In the online environment, a course is available 24/7. The continuous accessibili…
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The Phased Triangulation Evaluation Model (PTEM)
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December 15, 2011
Key Takeaways PTEM measures a course design's success in terms of student "types" and how successfully they interact with the course. Using student types lets cou…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Designing Games That Teach and Assess Learning Outcomes
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Games have a high potential for learning. Games can also assess learning outcomes. How can this potential be realized? We report on a method developed by the Games for Learning Institute (G4LI) to …



















