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- Active Learning [x]
- Learning (26)
- Teaching and Learning (26)
- Information Technology Management and Leadership (13)
- Student Engagement and Interaction (10)
- E-Learning (7)
- Instructional Technologies (7)
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EDUCAUSE Library Items for Active Learning
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KIPP Chicago: KIPP Create College Prep Middle School
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November 28, 2012
This Chicago middle school serving grades 5-8 builds on the KIPP academic model by blending instructional technology with high-quality teaching methods . The technology is a tool for cutting c…
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Pittsburgh: Forging a 21st Century Learning Community
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November 1, 2012
Editors' Note: As Richard Culatta explains in his EDUCAUSE Review article "From Innovation Clusters to Datapalooza: Accelerating Innovation in Educational Technology,"…
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Assessing Teaching and Learning in Technology-Infused TILE Classrooms at the University of Iowa
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July 12, 2012
The University of Iowa’s Transform, Interact, Learn, and Engage (TILE) project encompasses a commitment to an active-learning pedagogical philosophy that infuses technology into colla…
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7 Things You Should Know About Flipped Classrooms
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February 7, 2012
The flipped classroom is a pedagogical model in which the typical lecture and homework elements of a course are reversed . The notion of a flipped classroom draws on such concepts as active l…
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Evaluating Student Writing with Adobe Acrobat Pro
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December 15, 2011
Key Takeaways Prompt, specific feedback helps students learn from and revise writing assignments. Students often misunderstand or fail to learn from written comments; th…
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Pedagogy and Space: Empirical Research on New Learning Environments
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December 15, 2011
Key Takeaways In the new technology-enhanced learning spaces at the University of Minnesota, students outperformed final grade expectations relative to their ACT scores. When…
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Situational Qualities Exhibited by Exceptional Presenters
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October 18, 2011
Bad presentations are commonplace, but rather than focus on what is wrong with bad presentations, the authors looked at what makes an exceptional presentation . They referenced recent…
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Clickers in the Classroom: Transforming Students into Active Learners
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July 5, 2011
This research bulletin discusses a program at the University of South Carolina to implement SRSs in the classroom and to study the impacts that the technology has on student outcomes. In our…
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The Educational Potential of Mobile Computing in the Field
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March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …




















