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- Learning (63)
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EDUCAUSE Library Items for Active Learning
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7 Things You Should Know About Open Textbook Publishing
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March 8, 2011
The open educational resources model, including textbooks, has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-r…
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As Learners Move into the Open: Obstacles to Overcome, Strategies for Success, and Potential for Participatory Learning (Research-Based)
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February 16, 2011
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A session at the ELI Annual Meeting 2011
This presentation will highlight results from two research studies conducted between 2008 and 2010 on social media use for learning. Participants were undergraduate and graduate students in a Schoo…
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Video Outside the Lectern
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June 3, 2011
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A session at the EDUCAUSE Southeast Regional Conference 2011
This session will outline the campus-wide integration of video content throughout curricula at the University of North Carolina at Charlotte. Examples will focus on the creation of video content ou…
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Is It Fair? Is It Legal? Using Active Learning to Teach About Intellectual Property and Citation Ethics
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March 29, 2011
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A session at the NERCOMP Annual Conference 2011
The panel discussion will explore ways of educating students about issues of information ownership, including plagiarism, copyright, and fair use. The panelists, from Dartmouth and MassArt, have de…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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Hands-On Practice Helps Students Master IT Skills and Succeed
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December 15, 2010
Key Takeaways Students in information technology need realistic, hands-on experience to master IT skills. When students have the opportunity to train with a hands-on curriculum and prep…
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Salt Marsh Dynamics: A Problem-Based Learning Scenario
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January 13, 2011
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A session at the Mid-Atlantic Regional Conference 2011
Due to limitations of space, distance, and complexity, it is not always possible to bring real-world experiences into the college classroom. Field trips and traditional student internships can offe…
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Interdependent Catalysts for Transforming Learning Environments ... and the Faculty Who Teach in Them
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September 22, 2010
Key Takeaways Designers of technology-rich interactive learning environments must consider the interdependent factors of physical and virtual spaces, faculty, students, and institutional in…
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Hotseat: Opening the Backchannel in Large Lectures
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September 22, 2010
Key Takeaways Despite their flaws as teaching and learning environments, large lectures remain a standard teaching approach because of their relatively low cost, ease of preparation, and lo…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…



















