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- Learning (25)
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EDUCAUSE Library Items for Active Learning
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A Campus-Wide E-Textbook Initiative
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July 30, 2009
By Jon T. Rickman, Roger Von Holzen, Paul G. Klute, and Teri Tobin A typical college student spends up to $1,000 per year on textbooks, and many students don’t buy textbooks at all be…
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7 Things You Should Know About QR Codes
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February 13, 2009
QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice know…
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Game-Based Learning: The Good, the Bad, and the Ugly (Learning Technology)
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January 22, 2009
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A session at the ELI Annual Meeting 2009
This session will focus on three aspects of gaming in higher education: What new opportunities can games bring to our students' learning experiences? What issues of concern surround the discus…
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Technology in the Field: Tablet PCs in Higher Education
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January 20, 2009
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A session at the ELI Annual Meeting 2009
Field-based classes are enhanced by pen-enabled tablet PCs. The mobility of a tablet PC allows Vassar students to investigate geospatial and statistical problems in the field with software, a full …
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New ELI 7 Things... Explores Gamification
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August 12, 2011
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentr…
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