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EDUCAUSE Library Items for Active Learning
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Steven Hoover
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Instruction Design Librarian
University of Nevada, Las Vegas
Las Vegas, Nevada
UNITED STATES
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Pret-a-Porter Technology: Rebooting the Earlham College Study Abroad Program (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Many voices in higher education still view technology as a barrier to cultural immersion in terms of study abroad. This session will demonstrate why universities should reconsider the use of mobile…
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Rebooting the Past, Uploading the Future: Web 2.0 and the Study of History Through a Living Learning Community (Learning Technology)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
In this case study, the instructor, the undergraduate teaching assistant, and a library administrator will assess how new media and Web 2.0 technologies transform project-based learning within a un…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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New ELI 7 Things... Explores Flipped Classrooms
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February 10, 2012
The flipped classroom is a pedagogical model in which the typical lecture and homework elements of a course are reversed. The notion of a flipped classroom draws on such concepts as active…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…
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Active Learning Classrooms Pilot Evaluation: Fall 2007 Findings and Recommendations
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October 25, 2007
This document provides a summary of the fall 2007 exploratory research on the Active Learning Classrooms constructed as a pilot project by the Office of Classroom Management (OCM). This pilot pro…
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Half-Learned Lessons
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October 9, 2009
Ten years after the National Center for Academic Transformation began course redesigns, early adopters applaud learning outcomes but remain ambivalent about the cost reduction. …
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…

















