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- Augmented Reality [x]
- Teaching and Learning [x]
- E-Learning (21)
- Mobile Learning (21)
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EDUCAUSE Library Items for Augmented Reality
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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2011 Horizon Report on Emerging Technologies Published
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February 8, 2011
The 2011 Horizon Report , which was released today, spotlights six emerging technologies that are likely to have a significant impact on higher education in the next one to five years,…
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2013 Horizon Report
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February 4, 2013
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…
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2013 Horizon Report
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February 4, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Join us for this engaging session, where we'll share the highlights of the 2013 Horizon Report and discuss today's emerging technologies and instructional innovations against some of …
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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Adopting Digital Technologies in the Classroom: 10 Assessment Questions
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January 1, 2004
Adopting Digital Technologies in the Classroom: 10 Assessment Questions Answering 10 questions will help guide faculty in adopting digital technology for the classroom By David J. Staley …
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Augmented Reality and Geotagging in Japan
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March 29, 2011
Key Takeaways Mobile technology offers the ability to combine immediate access to information and location through augmented reality and geotagging . Dickinson College st…
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Augmented Reality and Wayfinding with Mobile Phones: A Practical Model for Implementation on Campus
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February 22, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
This session will address the purpose, method, and outcomes of Kansas State University's development of PowerCat Enhanced, an augmented reality microapplication that merges a user's cell …
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Augmented Reality in a 4G World: Applications for Higher Education
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Sprint and Academic Technologies developers at the University of Notre Dame are partnering to explore how the latest 4G wireless technologies and open mobile development frameworks enable simple au…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …


















