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EDUCAUSE Library Items for Authentic Learning
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
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The nanoHUB: Community and Collaboration
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October 19, 2007
EDUCAUSE Review , vol. 42, no. 6 (November/December 2007): 144–145 The nanoHUB: Community and Collaboration Carie Windham Carie Windham is Student Relations Advisor for the ED…
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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Games and Learning
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January 1, 2006
Viewpoint Games and Learning Digital games have the potential to bring play back to the learning experience By Diana G. Oblinger From a very early age, we learn from games and pla…

















