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- Authentic Learning [x]
- Learning (43)
- Teaching and Learning (43)
- Instructional Technologies (21)
- Student Engagement and Interaction (21)
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- Information Technology Management and Leadership (14)
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EDUCAUSE Library Items for Authentic Learning
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"Bag It and Tag It": Implementing a Course-Level Learning Portfolio Using CMS-Based Tools to Document Student Learning When Teaching in Wild, Open Spaces with Cloud-Based Tools (Pilot Program/Emerging Technology)
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February 14, 2011
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A session at the ELI Annual Meeting 2011
As more of us adopt cloud-based tools (e.g., blogs, wikis, Google Docs, etc.) for use by students in authentic learning activities, we find ourselves without the student-produced artifacts that we …
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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7 Things You Should Know About Wii
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July 21, 2008
The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…
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A Vision of 21st-Century Teaching and Learning: A New Way of Life - Sponsored by Motorola
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March 23, 2009
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A session at the EDUCAUSE Midwest Regional Conference 2009
The millennial generation is made up of digital natives for whom technology is a way of life, not merely an option. President Zimpher will examine new ways of thinking that higher education must em…
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Active Learning and Technology: Designing Change for Faculty, Students, and Institutions
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August 29, 2007
© 2007 Anne H. Moore, Shelli B. Fowler, and C. Edward Watson. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.…
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Approaches That Work: How Authentic Learning Is Transforming Higher Education
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July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
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Are You Ready for Mobile Learning?
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January 1, 2007
Are You Ready for Mobile Learning? Frequent use of mobile devices does not mean that students or instructors are ready for mobile learning and teaching By Joseph Rene Corbeil and Mari…
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Aspire Public Schools: CODE Aspire
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November 28, 2012
This is Aspire Public School’s first K-8 blended learning school in the Achievement School District in Memphis, TN. By combining its California-based College for Certain model with a focus on c…
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Authentic Critical Reflection: Critique_It in Second Life
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructio…
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Authentic Learning for the 21st Century: An Overview
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January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…


















