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- Authentic Learning [x]
- Learning [x]
- Teaching and Learning (43)
- Instructional Technologies (21)
- Student Engagement and Interaction (21)
- Teaching (18)
- E-Learning (14)
- Information Technology Management and Leadership (14)
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EDUCAUSE Library Items for Authentic Learning
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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Espace
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July 30, 2007
Good Ideas Espace A student peer-feedback tool enhances the educational quality of assignments without overburdening faculty or adding administrative costs By Maurice De Volder , Aa…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
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Approaches That Work: How Authentic Learning Is Transforming Higher Education
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July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
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MARIACHI - An Authentic Learning Case Study
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August 2, 2007
The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing…
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Authentic Learning for the 21st Century: An Overview
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January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…
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Are You Ready for Mobile Learning?
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January 1, 2007
Are You Ready for Mobile Learning? Frequent use of mobile devices does not mean that students or instructors are ready for mobile learning and teaching By Joseph Rene Corbeil and Mari…
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Games and Learning
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January 1, 2006
Viewpoint Games and Learning Digital games have the potential to bring play back to the learning experience By Diana G. Oblinger From a very early age, we learn from games and pla…
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New Media and Learning in the 21st Century
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January 1, 2006
© 2006 Lev S. Gonick EDUCAUSE Review, vol. 41, no. 1 (January/February 2006): 68–69. New Media and Learning in the 21st Century Lev S. Gonick Lev S. Gonick is Vice …
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…

















