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"Blended Learning", also refered to as "Hybrid Learning" combines traditional face-to-face classrooom instruction with online learning. EDUCAUSE has a wide range of resources on this expansive topic in various formats. Including the new EDUCAUSE E-Book " Game Changers: Education and Information Technologies" which is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education’s mission without being crippled by constraints or overpowered by greater expectations.
The following chapters from the book specifically address blended learning models.
EDUCAUSE Staff Picks
- The Blended Learning Toolkit: A DIY Resource for Blended Learning Instructors and Designers, ELI Web Seminar, January 2012. This seminar provided a brief overview of the Blended Learning Toolkit before guiding participants on a tour and a discussion of each set of faculty resources. It also includes a brief summary of lessons learned in conducting an open, online course based on the BlendKit Course materials will also be shared.
- Evaluating the Implementation of Blended Learning Models in Large Enrollment Courses, ELI Annaul Meeting, February 2011. This presentation expands on design, development, and implementation of blended learning models, with details on ways in which the face-to-face and online sections of the courses were integrated.
- “Blended Learning: A Report on the ELI Focus Session” ELI White Paper, November 2010. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those sessions. The paper also includes links to supporting focus session materials, recordings, and resources
- “7 Things You Should Know About the HyFlex Course Model”, ELI 7 Things You Should Know, November 2010. HyFlex is a course design model that presents the components of hybrid learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both. Students can change their mode of attendance weekly or by topic, according to need or preference.
Latest News
Join us for a free, EDUCAUSE Live! Game Changers Spotlight Series webinar focusing on higher education in the connected age.
Library Items on this Topic
EDUCAUSE Library Items for Blended Learning
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2012 CDS Executive Summary Report
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January 24, 2013
This report summarizes results from the EDUCAUSE Core Data Service (CDS) survey. Using a matched set of 616 CDS 2011 and CDS 2012 participating institutions, this year’s report is a detaile…
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Building Organizational Capacity for Analytics
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February 25, 2013
Optimizing student success is the “killer app” for analytics in higher education . Intelligent investments in optimizing student success garner wide support and have a strong, justifia…
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What Campus Leaders Need to Know About MOOCs
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December 20, 2012
MOOCs (massive open online courses) are courses delivered over the web to potentially thousands of students at a time. In a MOOC, lectures are typically “canned,” quizzes and testing ar…
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Case Study 21: Shaping the Path to Digital: The Indiana University eTexts Initiative
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May 2, 2012
A case study from Game Changers Brad Wheeler and Nik Osborne This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction The risi…
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Case Study 20: Transforming Education with Research that Makes a Difference
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May 2, 2012
A case study from Game Changers J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal Positive change in education happens when faculty gain insight into the relationship between st…
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Case Study 19: CS50 at Harvard: "The Most Rewarding Class I Have Taken...Ever!"
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May 2, 2012
A case study from Game Changers Katie Vale A trail of colorful balloons leads from Oxford Street to the Northwest Labs building. As I head downstairs, I exchange greetings with our …
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Case Study 18: Kansas State University: Creating a Virtual Faculty Consortium
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May 2, 2012
A case study from Game Changers Elizabeth A. Unger Introduction Change is rapid and seemingly accelerating in our world. The changes often require degrees or certifications not c…
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Case Study 17: Stories in Our Classrooms: A Faculty Community of Practice as an Agent of Change
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May 2, 2012
A case study from Game Changers Beverly Bickel, William Shewbridge, and Jack Suess In 2006, the UMBC's (University of Maryland, Baltimore County) Division of Information Techno…
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Case Study 16: Penn State World Campus: Ensuring Success, Not Just Access
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May 2, 2012
A case study from Game Changers Wayne Smutz and Craig D. Weidemann This chapter is licensed under a Creative Commons Attribution 3.0 Unported License The Pennsylvania S…
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Case Study 15: The Saylor.org Model
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May 2, 2012
A case study from Game Changers Jennifer Shoop This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction Saylor.org is an open-…

















