Conferences & Events
Events for all Levels and InterestsStay
Jump Start Your Career GrowthStay
Get on the Higher Ed IT MapStay
Uncommon Thinking for the Common Good™Stay
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Teaching and Learning [x]
- E-Learning [x]
- Student Engagement and Interaction [x]
- Instructional Technologies (23)
- Virtual Learning Environment (VLE) (15)
- Online Teaching Strategies (14)
- Games and Gaming (13)
- IT Integration (13)
- Instructional Design (11)
- Millennials (11)
- Blended Learning (10)
- Learners (9)
- Assessment and Evaluation (8)
- Online Learning (8)
- Learning Environments (7)
- Massive Open Online Course (MOOC) (7)
- Social Media (7)
- Information Technology Management and Leadership (23)
- Infrastructure and Emerging Technologies (15)
Online learning environments—on campus or at a distance—and the policy issues that affect them have come to the forefront of higher education. As policy-makers consider how to dramatically increase the percentage of the population with a postsecondary degree or credential within significant, long-term resource constraints, online and blended learning options dominate the discourse. And rapid enrollment growth in e-learning courses and programs signals that students and the public at large also see online and blended options as increasingly attractive.
Recent Publications and Webinars
MOOC Completion and Retention in the Context of Student Intent, EDUCAUSE Review, December 2014. This study, based on survey and log data from nine HarvardX courses, investigates how completion and attrition rates differ based on students' self-reported intentions about course participation.
2014 Student and Faculty Technology Research Studies, ECAR Hub, October 30, 2014. More students than ever have experienced a digital learning environment. The majority say they learn best with a blend of online and face-to-face work. Faculty recognize that online learning opportunities can promote access to higher education but are more reserved in their expectations for online courses to improve outcomes.
Executive Briefs for Presidents and Senior Executives. The Foundations offer a framework for considering higher education’s most pressing IT challenges as strategically important opportunities for the institution. The Key Questions deepen these perspectives with data and examples. Together, the briefs help guide strategic planning and risk management
- Foundations of Online Learning: Where Digital Living and Education Meet
- Key Questions for Online Learning: Where Digital Living and Education Meet
The State of E-Learning in Higher Education: An Eye Toward Growth and Increased Access, ECAR Hub, June 2013. This ECAR report on e-learning incorporates results from a survey, focus groups, and interviews to provide a description of the current state of e-learning in higher education. In this report are insights into the challenges of e-learning, the concerns about e-learning that remain, the most important factors to consider in selecting e-learning technologies, how accreditors view and approach e-learning, and the specific steps institutions can take to make progress in their e-learning initiatives.
ELI 7 Things You Should Know About MOOCs II, June 2013, This brief describes what a massive open online course (MOOC) is, who in higher education is using it, where this delivery model is going, and why it matters to teaching and learning.
Thinking about Accreditation in a Rapidly Changing World, EDUCAUSE Review, April 2013. Online learning has provided a platform for rethinking delivery models, yet much of accreditation is not designed to account for these new approaches.
The Beginning of Something Big, EDUCAUSE Live! March 2013. This webinar explores "online" learning by asking "What if we used the best technology has to offer?" and "What new models are possible?"
Next Generation Learning: The Pathway to Possibility, NGLC, April 2013. This white paper discusses observations about the innovative approaches used by grantees of Next Generation Learning Challenges (NGLC), The resulting framework was developed with both K–12 and higher education in mind, since NGLC works with both educational systems.
Library Items on this Topic
EDUCAUSE Library Items for E-Learning
- Sifting Through Data: Completion, Motivation, and Learning in Minnesota MOOCs
March 20, 2014
A session at the EDUCAUSE LIVE! - Sifting Through Data
University of Minnesota's first five MOOCs during the summer of 2013. This large-N study draws on pre- and posttest course data to offer an empirically grounded picture of who the students a…
- Using Laptops in the Classroom: The University of Michigan
December 3, 2012
Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…
- Framing Mobile Initiatives to Measure Impact
October 1, 2012
Despite the proliferation of mobile devices and mobile activity—not only in the general population but also in the teaching and learning community, right down to the classroom level— mobile …
- Next Generation Learning: The Pathway to Possibility
April 3, 2013
“Next generation learning” is about engaging with today’s students through “next generation” teaching and learning designs. In this white paper, the authors present a distilled …
- Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
- ERO Podcast: Chief of Staff for the Khan Academy, Jessica Yuen
September 5, 2012
In this podcast, we talk with Chief of Staff for the Khan Academy, Jessica Yuen. In our conversation, she discusses the Khan Academy's use of analytics, attitude toward affordability for stu…
- Podcast: Wake Forest University's BioBook
July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
- 7 Things You Should Know About Gamification
August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
- Will Mobile Learning Bring a Paradigm Shift in Higher Education?
January 27, 2011
In the light of technology-driven social change that creates new challenges for universities, this paper considers the potential of mobile learning as a subset of e-learning to effect a paradig…
- How to Gamify Your E-Student Services
October 16, 2013
A session at the EDUCAUSE Annual Conference 2013
In this session, you'll embark on a collaborative journey from the basics of game mechanics through a make-and-take plan for implementing gamified experiences for your students. We will identi…