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- Virtual Worlds [x]
- Teaching and Learning (55)
- Virtual Community (55)
- Student Engagement and Interaction (26)
- Information Technology Management and Leadership (13)
- Learning (13)
- Virtual Learning Environment (VLE) (12)
- Games and Gaming (11)
- Teaching (11)
- E-Learning (10)
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EDUCAUSE Library Items for Games and Gaming
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Immersive Interfaces for Engagement and Learning
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January 1, 2009
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…
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Second Life Is Dead, Long Live Second Life?
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April 7, 2011
Daniel Livingstone ( daniel.livingstone@uws.ac.uk ) lectures on computer game technology and researches the educational applications of virtual worlds at the University of the West of …
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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EDUCAUSE Quarterly Magazine, Volume 33, Number 3, 2010
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September 22, 2010
Reflections on Play, Pedagogy, and World of Wa…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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2010 Horizon Report
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January 15, 2010
The annual Horizon Report is a collaborative effort between the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC). Each year, the report identifies and describes six areas of …
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Social Isolation and New Technology
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November 9, 2009
This report adds new insights to an ongoing debate about the extent of social isolation in America. A widely-reported 2006 study argued that since 1985 Americans have become more socially isolate…
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Med School, High Tech
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July 23, 2009
New medical schools are launching curriculums with more use of simulation and more social science -- and many established schools are moving in that direction, too. …
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…




















