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- Games and Gaming [x]
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- Student Engagement and Interaction (35)
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EDUCAUSE Library Items for Games and Gaming
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If You Badge It, Will They Engage? Gamification Principles in Online Courses
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February 5, 2013
Motivation (and the associated engagement) in online classes is both the linchpin to success and arguably the most difficult element to inspire in students. The principles of gaming offer clues t…
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Engaging Students Through Digital Badges
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
With the freshman class that will graduate in 2016, Seton Hall University introduced a program to improve student outcomes and introduce the community to the concept of lifelong learning enhanced…
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2013 Horizon Report
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February 4, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Join us for this engaging session, where we'll share the highlights of the 2013 Horizon Report and discuss today's emerging technologies and instructional innovations against some of …
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Designing Games That Teach and Assess Learning Outcomes
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Games have a high potential for learning. Games can also assess learning outcomes. How can this potential be realized? We report on a method developed by the Games for Learning Institute (G4LI) to …
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The 2011 Horizon Report - Sponsored by SunGard Higher Education, An EDUCAUSE Platinum Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies for teaching, l…
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A Campus-Based Alternate Reality Game (Pilot Program/Emerging Technology)
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February 14, 2011
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A session at the ELI Annual Meeting 2011
Alternate reality games merge the real world with the online world and game characters with game players. In spring 2010, UNC–Chapel Hill conducted its first ARG, designed to help undergraduates …
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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Game-Based Learning: The Good, the Bad, and the Ugly (Learning Technology)
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January 22, 2009
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A session at the ELI Annual Meeting 2009
This session will focus on three aspects of gaming in higher education: What new opportunities can games bring to our students' learning experiences? What issues of concern surround the discus…
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From E-learning to V-Learning: The Advantages of Virtual Immersive Learning Environments in Times of Economic Downturn
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Because much of the curriculum of the Masters of Digital Media Program at Great Northern Way involves real-time, team-based collaboration, we have been developing a virtual learning platform to ena…

















