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- E-Content (10)
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EDUCAUSE Library Items for Games and Gaming
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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March 5, 2012
Wondering what’s new in mobiles, electronic books, learning analytics , and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they…
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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May 3, 2011
Wondering what's new in mobiles, electronic books, learning analytics, and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they r…
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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CNI Podcast: Preserving Computer Games as Digital Objects
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January 12, 2012
The Preserving Virtual Worlds project is an on-going investigation into the preservation of computer games and interactive fiction . It is now entering its second phase, which focu…
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The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills
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October 3, 2008
To teach incoming undergraduate students information literacy skills, a research team at the University of Michigan School of Information developed the Defense of Hidgeon , a web-based board g…
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Games for Higher Education: 2008
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July 1, 2008
© 2008 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution-Share Alike 3.0 License ( http://creativecommons.org/licenses/by-sa/3.0/ ). EDUCA…
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2011 Horizon Report on Emerging Technologies Published
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February 8, 2011
The 2011 Horizon Report , which was released today, spotlights six emerging technologies that are likely to have a significant impact on higher education in the next one to five years,…
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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…

















