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EDUCAUSE Library Items for Games and Gaming
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Game-Based Learning: Developing an Institutional Strategy
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August 9, 2012
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…

















