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- Student Engagement and Interaction (3)
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EDUCAUSE Library Items for Games and Gaming
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Keeping Up With... Gamification
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May 31, 2013
The May 2013 ACRL Keeping Up With… publication provides a brief overview of gamification in the library. The May 2013 ACRL Keeping Up With…
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CNI Podcast: Preserving Computer Games as Digital Objects
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January 12, 2012
The Preserving Virtual Worlds project is an on-going investigation into the preservation of computer games and interactive fiction . It is now entering its second phase, which focu…
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …

















