-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Subscribe
Filter by type
- Presentations and Seminars [x]
Filter by Presentations
Filter by Library Taxonomy
- Games and Gaming [x]
- Virtual Worlds [x]
- Student Engagement and Interaction (6)
- Teaching and Learning (6)
- Virtual Community (6)
- Instructional Technologies (3)
- Social Media (2)
- Blogs (1)
- Collaboration (1)
- E-Learning (1)
- Information Technology Management and Leadership (1)
- Learning (1)
- Network Applications (1)
- Networking and Emerging Technologies (1)
- Online Teaching Strategies (1)
- Podcasting (1)
- Teaching (1)
- Virtual Learning Environment (VLE) (1)
- Web 2.0 (1)
- Wiki (1)
EDUCAUSE Library Items for Games and Gaming
-
Multiple Realities and Multiple Dimensions for Teaching and Learning
-
May 31, 2012
|
A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
-
Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
-
February 19, 2008
Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to t…
-
Emerging Worlds: Transformative Technologies for Teaching and Learning
-
September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
-
Cognition, Learning, and Literacy in Virtual Worlds
-
March 28, 2007
|
A session at the ELI 2007 Spring Focus Session
This presentation will detail the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational liter…
-
Team Building in Virtual Worlds
-
January 18, 2007
|
A session at the EDUCAUSE Mid-Atlantic Regional Conference 2007
The use of virtual worlds provides a means for educators to bring a simulated real-world experience to the classroom. This case study will explore how undergraduates were able to go beyond the conf…
-
Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
-
February 16, 2005
|
A session at the EDUCAUSE Southwest Regional Conference 2005
Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the w…

















