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EDUCAUSE Library Items for Games and Gaming
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills
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October 3, 2008
To teach incoming undergraduate students information literacy skills, a research team at the University of Michigan School of Information developed the Defense of Hidgeon , a web-based board g…
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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
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While You Were Out: How Students Are Transforming the World of Information and What It Means for Publishing
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January 24, 2007
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A session at the ELI Annual Meeting 2007
Students have been quietly revolutionizing the discovery and use of information, forcing scholarly publishers to confront some fundamental assumptions about their work. This presentation will discu…

















