-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Subscribe
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Games and Gaming [x]
- Virtual Community [x]
- Student Engagement and Interaction (25)
- Teaching and Learning (25)
- Virtual Worlds (21)
- Learning (8)
- Social Media (8)
- Instructional Technologies (7)
- Information Technology Management and Leadership (6)
- Teaching (5)
- Learners (4)
- E-Learning (3)
- Libraries and Technology (3)
- Simulations (3)
- Virtual Learning Environment (VLE) (3)
- Digital Publishing (2)
- E-Content (2)
- Instructional Design (2)
- Scholarly Communications (2)
- Web 2.0 (2)
EDUCAUSE Library Items for Games and Gaming
-
Multiple Realities and Multiple Dimensions for Teaching and Learning
-
May 31, 2012
|
A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
-
Reflections on Play, Pedagogy, and World of Warcraft
-
September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
-
Simulation Technologies in Higher Education: Uses, Trends, and Implications
-
February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
-
CNI Podcast: Preserving Computer Games as Digital Objects
-
January 12, 2012
The Preserving Virtual Worlds project is an on-going investigation into the preservation of computer games and interactive fiction . It is now entering its second phase, which focu…
-
Higher Education as Virtual Conversation
-
September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
-
Envisioning the Educational Possibilities of User-Created Virtual Worlds
-
April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
-
Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
-
February 19, 2008
Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to t…
-
Emerging Worlds: Transformative Technologies for Teaching and Learning
-
September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
-
Concurrent Sessions
-
March 28, 2007
|
A session at the ELI 2007 Spring Focus Session
Each session will run twice for 45 minutes each time; participants will select a session to attend for the first 45 minutes and then rotate to another session of their choice for the second 45 mi…
-
Virtual Learning Environments in 3D
-
March 28, 2007
|
A session at the ELI 2007 Spring Focus Session
Virtual Learning Environments in 3D We've passed through Web 1.0, entering the architecture of participation. Wikis and other read/write Web 2.0 capabilities provide a collective voice and o…

















