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- Games and Gaming [x]
- Student Engagement and Interaction (9)
- Teaching and Learning (9)
- Instructional Technologies (6)
- E-Learning (3)
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- Analytics (2)
- Augmented Reality (2)
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EDUCAUSE Library Items for Games and Gaming
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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March 5, 2012
Wondering what’s new in mobiles, electronic books, learning analytics , and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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May 3, 2011
Wondering what's new in mobiles, electronic books, learning analytics, and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they r…
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The Role of Play in Learning with Technology
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May 4, 2009
From Plato and Piaget to the current day, scholars have noted the critical role of play in learning. Yet the concept of playful learning still encounters significant resistance in higher educatio…
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Behind the Curtain: The Making and Execution of the ELI Annual Meeting Alternate Reality Game
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February 20, 2009
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…
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Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
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February 19, 2008
Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to t…
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Emerging Worlds: Transformative Technologies for Teaching and Learning
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September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
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Assessing What Students Learn in Technology-Based Learning Environments
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January 1, 2006
Virtual simulations, role-playing in games, discussion boards, and shared spaces are among the growing kinds of options educators are using to foster student learning. Aside from the efficiency o…
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An Instructional Designer Looks at Digital Game-Based Learning
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January 1, 2006
The potential of digital game-based learning remains largely unrealized, in part because designers of "edutainment" games have never understood how and why games are effective and how t…

















