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- Games and Gaming [x]
- Student Engagement and Interaction (24)
- Teaching and Learning (24)
- Learning (10)
- Information Technology Management and Leadership (9)
- Simulations (7)
- Instructional Technologies (6)
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EDUCAUSE Library Items for Games and Gaming
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Student-Community Collaboration to Construct Mobile Learning Games
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September 27, 2011
Key Takeaways Integrating mobile learning games into a graduate-level course at Appalachian State University built on the concepts behind constructionist pedagogy and service-lear…
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"This Game Sucks": How to Improve the Gamification of Education
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February 7, 2011
Sarah "Intellagirl" Smith-Robbins ( sabsmith@indiana.edu ) is Director of Emerging Technologies and a faculty member at the Kelley School of Business at Indiana University. W…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44, no.…
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A Web Game for Predicting Some Futures: Exploring the Wisdom of Crowds
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44,…
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Recommended Reading
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November 17, 2008
© 2008 Richard Van Eck EDUCAUSE Quarterly, vol. 31, no. 4 (October–December 2008) Recommended Reading The Ecology of Games: Connecting Youth, Games, and Learning …
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…





















