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- Games and Gaming [x]
- Student Engagement and Interaction (151)
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EDUCAUSE Library Items for Games and Gaming
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Game-Based Learning: Developing an Institutional Strategy
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August 9, 2012
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the…
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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March 5, 2012
Wondering what’s new in mobiles, electronic books, learning analytics , and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they…
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Multiple Realities and Multiple Dimensions for Teaching and Learning
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May 31, 2012
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A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
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2012 Horizon Report
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February 3, 2012
Co-produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one…
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Designing Games That Teach and Assess Learning Outcomes
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Games have a high potential for learning. Games can also assess learning outcomes. How can this potential be realized? We report on a method developed by the Games for Learning Institute (G4LI) to …
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The Nuts and Bolts of Student Engagement: A Peek Under the Hood of ChemVantage.org
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February 23, 2012
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A session at the EDUCAUSE West/Southwest Regional Conference 2012
The single greatest factor in determining student success in general chemistry courses is time spent on task (aka student engagement). This session will take participants on a hands-on guided tour …


















