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- Games and Gaming [x]
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EDUCAUSE Library Items for Games and Gaming
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Games, Simulation, and the Military Education Dilemma
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January 1, 2002
Macedonia reports that the U.S. military culture has accepted computer gaming as a powerful tool for remaking the armed forcesin preparation for the new realities of the 21st century. Themilitary r…
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Gaming the System: What Higher Education Can Learn from Multiplayer Online Worlds
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January 1, 2002
A chapter from the The Internet and the University: Forum 2001 . The entertainment technology industry invests vast sums in research and development to create the advanced simulations, character…
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Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
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February 16, 2005
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A session at the EDUCAUSE Southwest Regional Conference 2005
Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the w…
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E10 Session Podcast: Games: The Best Way to Learn. Period.
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November 4, 2010
In an age of distraction, information overload, and disengagement, traditional methods of conveying information to students are increasingly ineffective. In this session, we argue that games—wi…
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Games Find Home in the Classroom
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January 1, 2005
According to researchers at Futurelab, a British nonprofit investigating how technology can be used for innovative learning, video games have the potential to be highly effective tools for holding …
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Botnet Used to Boost Online Gaming Scores
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January 1, 2004
Teenagers convicted of establishing a network of 30,000 compromised Windows PCs used it to generate clicks and thus gain more points in a game called Outwar. Suspects in the case used the Randex wo…
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Academics Take on Video Games
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January 1, 2004
The Center for Computer Games Research in Denmark has emerged as one of the leading organizations in the study of theory and practice of video gaming. Located at the Information Technology Universi…
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Games 'deserve a place in class'
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January 1, 2004
Researchers at the Institute of Education at London University contend that the study of computer and video games has a place in the academic curriculum just as do studies of film, television, and …
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Game-Based Learning: How to Delight and Instruct in the 21st Century
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January 1, 2004
© 2004 Joel Foreman, James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. EDUCAUSE Review, vol. 39, no. 5 (September/October 2004): 50–66. Game-Based Learning: H…
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Integrating Video Games in the Classroom: Where to Begin?
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January 1, 2004
You've bought into the idea that games can effectively be used in the classroom, but how do you integrate commercial games into instruction without sacrificing learning outcomes? This session …

















