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EDUCAUSE Library Items for Games and Gaming
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Student-Community Collaboration to Construct Mobile Learning Games
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September 27, 2011
Key Takeaways Integrating mobile learning games into a graduate-level course at Appalachian State University built on the concepts behind constructionist pedagogy and service-lear…
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Project Management Gaming: Learn Project Management with a Team-Based Game Approach
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Join Loyola for "Project Risk," a game where your team competes against others to deliver your project on time, on scope, and in budget. Learn the basics of project management. Come to le…
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GameZombie TV: Using Game Media Production to Construct a Project-Based Learning Environment
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
This session will explore a dynamic case study on how the popular, award-winning, project-based digital media curriculum, GameZombie TV, teaches students to become self-directed learners capable of…
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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May 3, 2011
Wondering what's new in mobiles, electronic books, learning analytics, and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they r…
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The 2011 Horizon Report - Sponsored by SunGard Higher Education, An EDUCAUSE Platinum Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies for teaching, l…
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A Campus-Based Alternate Reality Game (Pilot Program/Emerging Technology)
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February 14, 2011
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A session at the ELI Annual Meeting 2011
Alternate reality games merge the real world with the online world and game characters with game players. In spring 2010, UNC–Chapel Hill conducted its first ARG, designed to help undergraduates …
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…


















