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EDUCAUSE Library Items for Games and Gaming
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DevInfo GameWorks: Change the World, One Game at a Time
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
Through a software gaming engine that supports the creation, exchange, and play of games based on robust UN development data, DevInfo GameWorks (DIGW) brings wide-ranging information on the conditi…
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Using a Simulation-Game for Implementing an IT Strategic Plan
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
A game activity called StrategyQuest was developed and successfully used at the University of Wisconsin–Madison to help faculty, staff, and students think through the process of implementing a ca…
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The Future of Higher Education
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March 15, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
The economic downturn and society-wide changes catalyzed by information technology are causing many colleges and universities to question what the future of higher education in the digital age will…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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CyberCIEGE
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January 13, 2010
CyberCIEGE enhances cyber security education and training through an extensible resource management video game similar to SimCity™ and RollerCoaster Tycoon®. In the CyberCIEGE virtual world, p…
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Do Serious Games Work? Results from Three Studies
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December 1, 2009
The following study may help answer some of the questions now surrounding serious games—or games whose primary purpose is something other than entertainment, such as military training, educati…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44, no.…
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A Web Game for Predicting Some Futures: Exploring the Wisdom of Crowds
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44,…


















