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EDUCAUSE Library Items for Games and Gaming
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Internet Wellness Intervention for Women with Disabilities (Innovative Practice)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
We are collaborating to create the Garden of Wellness, a web-based, interactive, "serious" game where women with disabilities can actively learn how to improve their physical, psychologic…
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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia
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December 18, 2007
In this 21 minute podcast, we feature an interview with Ulrich Rauch , Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recentl…
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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
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Adding Fun and Games to Training Programs
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
The CITES Help Desk at the University of Illinois at Urbana-Champaign needs an effective training program in our dynamic workplace. Learn how training games help us reinforce our traditional traini…
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Emerging Worlds: Transformative Technologies for Teaching and Learning
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September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
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Podcast: The Role of Play and Preparing for a Changing Student Population - An Interview with Rachel Smith
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August 22, 2007
In this 9 minute podcast, we feature an interview with Rachel Smith , Vice President of NMC Services for the New Media Consortium. The interview was recorded at the 2007 Seminars On Academic C…
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The Role of Play and Preparing for a Changing Student Population
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August 6, 2007
Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of le…
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Constance Steinkuehler Presentation on Virtual Worlds
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June 19, 2007
In this podcast of the presentation " Cognition, Learning, and Literacy in Virtual Worlds ," Constance Steinkuehler , assistant professor at the University of Wisconsin–Madison,…
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Richard Van Eck Presentation on Digital Game-Based Learning
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June 18, 2007
In this podcast of the presentation " Generation G and the 21st Century ," Richard Van Eck , associate professor of instructional design and technology at the University of North D…
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Concurrent Sessions
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
Each session will run twice for 45 minutes each time; participants will select a session to attend for the first 45 minutes and then rotate to another session of their choice for the second 45 mi…

















