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EDUCAUSE Staff Picks
2013 CDS Executive Summary Report February 2014. This report provides higher education CIOs and senior IT leaders with the benchmarks they need to make strategic decisions about IT at their institutions. Each year, more than 750 institutions (both within and outside the United States) participate in a survey about IT financials, staffing, and services. This report provides a glimpse into the breadth of CDS data and summarizes the most important findings from this year’s survey.
Technology and the Broken Higher Education Cost Model: Insights from the Delta Cost Project, September 5, 2012. The Delta Cost Project has drawn attention to the need for a new focus on institutional spending and has provided a number of useful metrics for thinking about how different types of institutions spend money, about the relationships between costs and revenues, and about the declining public subsidies in public higher education.
The EDUCAUSE 2011 Core Data Service Report: Highlights and Insights into Higher Education Information Technology, January 2012. "The IT Organization, Budgets, and Funding" chapter provides statistics on where IT funding sources are from and what the budget is being spent on.
Expert Discussion Session: Unexpected Outcomes from the Cost-Cutting Era. EDUCAUSE 2011 presentation. Two CIOs share their experiences and some of the outcomes from these belt-tightening measures.
Funding-Model Archetypes for Central Information Technology Functions. ECAR research bulletin, January 2012. This CDS Spotlight ECAR research bulletin focuses on EDUCAUSE Core Data Service survey results related to funding models for IT functions.
Increasing Corporate Philanthropy to Enrich Technology Innovation in Higher Education. EDUCAUSE Quarterly 33, no. 4, 2010. The author provides suggestions for higher education in creating partnerships with corporate philanthropists.
Library Items on this Topic
EDUCAUSE Library Items for IT Funding
- 7 Things You Should Know About Lightboard
August 18, 2014
A number of colleges and universities are i mplementing lecture-recording tools in their video studios that allow instructors to face the camera while also writing on a transparent s…
- 7 Things You Should Know About CBE Tools
July 10, 2014
As competency-based education (CBE) programs become more prevalent, tools have emerged to support them , ranging from software utilities that enable a single type of student project to com…
- 7 Things You Should Know About Design Thinking
June 3, 2014
Design thinking is a structured approach for human-centered, creative problem solving that follows an interdisciplinary and collaborative approach where disparate perspectives are e…
- 7 Things You Should Know About Cloud Storage and Collaboration
May 5, 2014
Higher education has seen a move from consumer-level adoption of cloud services to enterprise deployment of full-scale cloud storage and collaboration platforms. Enterprise services can now o…
- 7 Things You Should Know About Web Syndication
April 4, 2014
For print and broadcast media, syndication is the process by which content from a single source is distributed in multiple other venues. Web syndication applies the principles of discovery and …
- 7 Things You Should Know About Games and Learning
March 11, 2014
Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning , and recent years have seen considerable activity surrounding the u…
- 7 Things You Should Know About Competency-Based Education
February 11, 2014
Competency-based education (CBE) awards academic credit based on mastery of clearly defined competencies . CBE replaces the conventional model in which time is fixed and learning is variab…
- 7 Things You Should Know About Gesture-Based Computing
January 8, 2014
Gesture-based computing refers to interfaces where the human body interacts with digital resources without using common input devices, such as a keyboard, mouse, game controller, or voice…
- 7 Things You Should Know About Telepresence Robots
December 9, 2013
Most telepresence robots combine a mobile base with a small screen placed roughly at the height of a person —think of a tablet computer atop a mop handle anchored to a rolling platfo…
- 7 Things You Should Know About Wearable Technology
November 8, 2013
Wearable technologies can gather data—from the body of the wearer or from the environment —or provide information, or both. Wearables represent an evolution in our relationship wit…