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We Built, We Bought, We Shared: The Costs of Administrative Service Systems vs. the Academic Mission, EDUCAUSE Review, July 2014. In this article, CIOs talk candidly about three strategies: building-your-own in the modern era; buying and implementing in smarter ways; and joining a higher education consortium that shares processes and software.
2013 CDS Executive Summary Report February 2014. This report provides higher education CIOs and senior IT leaders with the benchmarks they need to make strategic decisions about IT at their institutions. Each year, more than 750 institutions (both within and outside the United States) participate in a survey about IT financials, staffing, and services. This report provides a glimpse into the breadth of CDS data and summarizes the most important findings from this year’s survey.
Technology and the Broken Higher Education Cost Model: Insights from the Delta Cost Project, September 5, 2012. The Delta Cost Project has drawn attention to the need for a new focus on institutional spending and has provided a number of useful metrics for thinking about how different types of institutions spend money, about the relationships between costs and revenues, and about the declining public subsidies in public higher education.
The EDUCAUSE 2011 Core Data Service Report: Highlights and Insights into Higher Education Information Technology, January 2012. "The IT Organization, Budgets, and Funding" chapter provides statistics on where IT funding sources are from and what the budget is being spent on.
Expert Discussion Session: Unexpected Outcomes from the Cost-Cutting Era. EDUCAUSE 2011 presentation. Two CIOs share their experiences and some of the outcomes from these belt-tightening measures.
Funding-Model Archetypes for Central Information Technology Functions. ECAR research bulletin, January 2012. This CDS Spotlight ECAR research bulletin focuses on EDUCAUSE Core Data Service survey results related to funding models for IT functions.
Library Items on this Topic
EDUCAUSE Library Items for IT Funding
- 7 Things You Should Read About Instructional Strategies for Active Learning
February 26, 2015
For many instructors, active learning represents a departure from traditional teaching, requiring new roles, tools, and strategies to be successful. Examples of active learning are expanding, and…
- 2015 Horizon Report
February 11, 2015
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…
- 7 Things You Should Know About the 2015 ELI Content Anchors
February 6, 2015
Each year, ELI conducts a survey to identify the technologies and developments that the teaching and learning community finds most important for higher education. Those content anchors reflect th…
- Assessing the Impact and Efficacy of the Open-Access ChemWiki Textbook Project
January 27, 2015
Rapidly rising costs, including the cost of textbooks, impede access to higher education for many students, particularly among underserved and at-risk populations. The STEMWiki Hyperlibrary w…
- Probing the Inverted Classroom: A Study of Teaching and Learning Outcomes in Engineering and Mathematics
January 16, 2015
Flipped classrooms have started to become commonplace on university campuses. Despite the growing number of flipped courses, however, quantitative information on their effectiveness remains…
- 7 Things You Should Know About Drones
January 9, 2015
Drones , widely recognized for their use in military and police activities, are finding a growing number of uses in education and scholarly research. They provide a relatively inexpensive …
- 7 Things You Should Read About Faculty Digital Fluencies and Frameworks
January 2, 2015
Digital fluency, as described in the 2014 NMC Horizon Report , refers to the ability to appropriately use technology tools to produce teaching materials, solve instructional problems, and tran…
- 7 Things You Should Know About VR Headsets
December 5, 2014
Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment . VR headsets fully cover users’ eyes and often ears…
- 7 Things You Should Read About Evaluating Faculty Development Programs
November 24, 2014
The move to online and hybrid learning environments presents changing needs and new opportunities for faculty development. Growing pressures on resources calls for increasing evidence of th…
- Reimagining Learning Spaces: Design, Technology, and Assessment
November 14, 2014
Members of the higher education teaching and learning community gathered online for the EDUCAUSE Learning Initiative Fall Focus Session on October 28 and 29, 2014, to talk about the interplay o…