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EDUCAUSE Staff Picks
2012 CDS Executive Summary Report January 24, 2013, this report summarizes results from the EDUCAUSE Core Data Service (CDS) survey. Using a matched set of 616 CDS 2011 and CDS 2012 participating institutions, this year’s report is a detailed look at the most pertinent and interesting IT financial and staffing findings, with a high-level summary of the state of IT services.
Technology and the Broken Higher Education Cost Model: Insights from the Delta Cost Project, September 5, 2012. The Delta Cost Project has drawn attention to the need for a new focus on institutional spending and has provided a number of useful metrics for thinking about how different types of institutions spend money, about the relationships between costs and revenues, and about the declining public subsidies in public higher education.
The EDUCAUSE 2011 Core Data Service Report: Highlights and Insights into Higher Education Information Technology, January 2012. "The IT Organization, Budgets, and Funding" chapter provides statistics on where IT funding sources are from and what the budget is being spent on.
Expert Discussion Session: Unexpected Outcomes from the Cost-Cutting Era. EDUCAUSE 2011 presentation. Two CIOs share their experiences and some of the outcomes from these belt-tightening measures.
Funding-Model Archetypes for Central Information Technology Functions. ECAR research bulletin, January 2012. This CDS Spotlight ECAR research bulletin focuses on EDUCAUSE Core Data Service survey results related to funding models for IT functions.
Increasing Corporate Philanthropy to Enrich Technology Innovation in Higher Education. EDUCAUSE Quarterly 33, no. 4, 2010. The author provides suggestions for higher education in creating partnerships with corporate philanthropists.
Library Items on this Topic
EDUCAUSE Library Items for IT Funding
- 7 Things You Should Know About Games and Learning
March 11, 2014
Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning , and recent years have seen considerable activity surrounding the u…
- Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education
March 11, 2014
In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue. More than half of Americans play video games, with an average of two gamers…
- Bridging the Gap: Building a Learning Environment in the Workplace
February 19, 2014
Workplaces don’t typically look like ideal learning environments . That gap reflects a way of thinking that is being replaced with a vision of workplaces designed to be learning organi…
- 7 Things You Should Know About Competency-Based Education
February 11, 2014
Competency-based education (CBE) awards academic credit based on mastery of clearly defined competencies . CBE replaces the conventional model in which time is fixed and learning is variab…
- 2014 Horizon Report
January 31, 2014
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…
- 7 Things You Should Know About Gesture-Based Computing
January 8, 2014
Gesture-based computing refers to interfaces where the human body interacts with digital resources without using common input devices, such as a keyboard, mouse, game controller, or voice…
- How Online Innovations Are Transforming Learning: A Report on the ELI Focus Session
December 20, 2013
On November 5–7, 2013, the teaching and learning community gathered for the 2013 ELI Fall Focus Session, an online event that sought to understand the ways in which innovations in online innova…
- 7 Things You Should Know About Telepresence Robots
December 9, 2013
Most telepresence robots combine a mobile base with a small screen placed roughly at the height of a person —think of a tablet computer atop a mop handle anchored to a rolling platfo…
- 7 Things You Should Know About Wearable Technology
November 8, 2013
Wearable technologies can gather data—from the body of the wearer or from the environment —or provide information, or both. Wearables represent an evolution in our relationship wit…
- The Current State and Potential Future of E-Textbooks
November 5, 2013
Digital textbooks (or e-textbook s) are hot commodities in higher education, with numerous colleges, universities, and educational coalitions adopting various platforms, piloting options, …