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- Teaching and Learning (34)
- Instructional Technologies (21)
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- E-Learning (11)
- Instructional Design (11)
- Distributed Computing (7)
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EDUCAUSE Library Items for IT Integration
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A Comparison of Student and Faculty Academic Technology Use Across Disciplines
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September 22, 2010
Key Takeaways Students and faculty use course management systems much more frequently than any other technology. Professional students use classroom response devices ("clickers&quo…
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Mobile Learning: Context and Prospects
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May 6, 2010
On March 3 and 4, 2010, the ELI community gathered for an online focus session on mobile learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those s…
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Cell Phones in the (Language) Classroom: Recasting the Debate
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December 22, 2009
Key Takeaways To pursue a paradigm shift in education with limited finances, schools should consider taking advantage of ubiquitous cell phone technology for pedagogical purposes that squar…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…
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Learning and Technology - "In That Order"
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July 30, 2009
© 2009 Malcolm Brown EDUCAUSE Review, vol. 44, no. 4 (July/August 2009): 62–63 Malcolm Brown ( malcolm.b.brown@dartmouth.edu ), Director of Academic Computing at Dartmouth…
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Engineering Informatics for Bio-Inspired Robots
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October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
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CyberBridges—An Authentic Learning Case Study
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September 14, 2007
CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …
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Active Learning and Technology: Designing Change for Faculty, Students, and Institutions
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August 29, 2007
© 2007 Anne H. Moore, Shelli B. Fowler, and C. Edward Watson. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.…
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…



















