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- Teaching and Learning (34)
- Instructional Technologies (21)
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- E-Learning (11)
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EDUCAUSE Library Items for IT Integration
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Approaches That Work: How Authentic Learning Is Transforming Higher Education
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July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
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ELI Discovery Tool: Guide to Podcasting
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January 1, 2007
The ELI Discovery Tool: Guide to Podcasting provides an overview of the technology, case studies, user perspectives, and implementation strategies. A "know-before-you-go" compendium, th…
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7 Things You Should Know About Digital Storytelling
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January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
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The Myth about No Significant Difference
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January 1, 2006
© 2006 Diana G. Oblinger and Brian L. Hawkins EDUCAUSE Review, vol. 41, no. 6 (November/December 2006): 14–15 The Myth about No Significant Difference "Using Technology…
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Are Video Games Evil?
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January 1, 2006
"The important thing to find out about video games isn't whether they are teachers. The question is . . . what do they teach?" "The…
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ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
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January 1, 2006
Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…
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ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
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January 1, 2006
Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…
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7 Things You Should Know About Remote Instrumentation
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April 15, 2006
Remote instrumentation involves remote, network-based control of scientific instruments. The expense and complexity of specialized instruments limits some institutions' access to them, and l…
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ELI Innovations & Implementations—SciFair: Game Worlds for Learning
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January 1, 2006
Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…
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ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
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January 1, 2006
Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

















