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- Teaching and Learning [x]
- Learning Environments [x]
- Learning Space (67)
- Collaborative Learning (43)
- Student Engagement and Interaction (40)
- Instructional Technologies (28)
- Active Learning (27)
- Blended Learning (23)
- Instructional Design (23)
- Personalized Learning (23)
- E-Learning (20)
- Virtual Learning Environment (VLE) (20)
- Collaborative Technologies (19)
- Assessment and Evaluation (17)
- Learning Management Systems (LMS) (16)
- Infrastructure and Emerging Technologies (66)
- Information Technology Management and Leadership (63)
The introduction of information technologies into teaching and learning prompted educators to reexamine the spaces where learning takes place and to design new learning spaces that take fuller advantages of the possibilities that technology offers. The work done on learning spaces has been extremely valuable and serves as the foundation for an expanded look at other factors that affect learning and the context in which learning spaces exist. Those factors include space, but a broader look at the conditions and circumstances of learning reveals that learning is equally influenced by people, by technology and the resources it affords access to, and by the cultural backdrop against which learning takes place. These elements come together in a new, broader discussion of learning environments, which builds on the resources and knowledge generated about learning spaces.
The term learning environment encompasses learning resources and technology, means of teaching, modes of learning, and connections to societal and global contexts. The term also includes human behavioral and cultural dimensions, including the vital role of emotion in learning, and it requires us to examine and sometimes rethink the roles of teachers and students. The focus on information technology in education is expanding from the enhancement of learning spaces to include factors beyond hardware, software, and the network. The learning environment is a composite of human practices and material systems, much as an ecology is the combination of living things and the physical environment.
Articles and Reports
- Bridging the Gap: Building a Learning Environment in the Workplace, ELI paper, February 2014. Workplaces don’t typically look like ideal learning environments. That gap reflects a way of thinking that is being replaced with a vision of workplaces designed to be learning organizations. Closing that gap can be a challenge, however, and this paper describes nine elements of learning and explores how and to what extent they appear in most workplaces.
- The Connected Learning Environment, EDUCAUSE Brief, July 2013. This brief describes three hallmark characteristics of connected learning and provides several examples that illustrate each characteristic.
- Privacy Considerations in Cloud-Based Teaching and Learning Environments, ELI White Paper, November 2010.
- The following EDUCAUSE Quarterly Magazine themed issues contain various articles on Learning Enviroments;
- Making the Case for Space: Three Years of Empirical Research on Learning Environments, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Reflections on Play, Pedagogy, and World of Warcraft, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Eight Simple Ways to Embrace the "Froom", EDUCAUSE Quarterly, Vol. 32, No. 4, 2009
- Learning Environments: Where Space, Technology, and Culture Converge, ELI white paper, October 2009
- ELI 7 Things You Should Know About...
- Active Learning Classrooms Pilot Evaluation: Fall 2007 Findings and Recommendations, University of Minnesota, 2007. Report and Web Site
- New Learning Environments for the 21st Century, John Seely Brown, Aspen Symposium 2005
- EDUCAUS Learning Initiative 2010 Annual Meeting, "Learning Environments for a Web 2.0 World"
- EDUCAUSE Learning Initiative 2009 Online Fall Focus Session, "Flattening the Classroom: Building Collaborative Learning Environments"
- EDUCAUSE Learning Initiative 2008 Fall Focus Session, "Revisting Learning Space Design"
Conference Sessions, Videos, and Web Seminars
- The Future of Learning Environments, EDUCAUSE Video, July 2010
- Building Best Practices for Data-Driven Assessment of Technology-Enabled Learning Spaces, ELI Annual Meeting, January 2010.
- Stanford University's Wallenberg Hall: Looking Back, Looking Forward, ELI Annual Meeting, January 2010.
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right, ELI Web Seminar, October 05, 2009
- A Space of One's Own: Learning Environments Derived from User-Centered Discovery Techniques, EDUCAUSE Live!, November 21, 2008
- Guidelines for Implementing Authentic Tasks in Web-Based Learning Environments, ELI Web Seminar, November 3, 2008
- Creating Learning Environments that Promote Active Learning, Critical Thinking, Collaborative Learning, and Knowledge Creation, A Solutions in Action Webcast, September 21, 2009
- Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning, ELI Web Seminar, February 19, 2008
- Assessing What Students Learn in Technology-Based Learning Environments, ELI Web Seminar, September 15, 2006
Library Items on this Topic
EDUCAUSE Library Items for Learning Environments
- A Working Definition of Personalized Learning
September 1, 2014
This working definition of personalized learning is intended as a tool to help educators design student-centered instructional models. The attributes and tactics identified in the working definit…
- Higher Education in 2024: Glimpsing the Future
September 15, 2014
A conversation about possible futures and multiple present trends could help those of us involved in higher education and technology to think more clearly about how what comes next emerges fro…
- Setting the Stage for Digital Engagement: A Five-Step Approach
September 15, 2014
The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and univer…
- The Other End of the Scale: Rethinking the Digital Experience in Higher Education
September 15, 2014
It is time to rethink the digital experience in higher education: we have a chance not only to reimagine our encounters with the large scale but also to embrace our opportunities at the other …
- Designed to Engage
September 15, 2014
In a world that is both online and face-to-face, engagement is not an either-or proposition—it is about how to blend the best of both worlds to engage stakeholders. Many institutions begin b…
- Next Gen Tools: Blended Learning Classroom Design
July 23, 2014
This innovation brief from Next Generation Learning Challenges (NGLC) focuses on the classroom design of Merit Prep--a large open space with smaller adjoining breakout rooms to accommodate up t…
- The Continuum of Student IT Use in Campus Spaces: A Qualitative Study
August 11, 2014
Key Takeaways Adding to the scant existing research into how students actually use IT on campus, this study yielded a robust data set that included 183 hours of observati…
- 7 Things You Should Know About Design Thinking
June 3, 2014
Design thinking is a structured approach for human-centered, creative problem solving that follows an interdisciplinary and collaborative approach where disparate perspectives are e…
- Reclaiming Innovation
June 2, 2014
Today, innovation is increasingly conflated with hype, disruption for disruption's sake, and outsourcing laced with a dose of austerity-driven downsizing. How did we get here? What goals …
- 7 Things You Should Read About the LMS/Learning Ecosystem
April 22, 2014
The LMS/Learning Ecosystem refers to the online learning environment as a continuum, with the LMS at one end and a student’s or faculty member’s own collection of applications, tools, a…