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- Teaching and Learning [x]
- Learning Environments [x]
- Learning Space (23)
- Instructional Technologies (16)
- Collaborative Learning (15)
- Student Engagement and Interaction (13)
- Collaborative Technologies (10)
- Virtual Learning Environment (VLE) (10)
- Active Learning (9)
- E-Learning (9)
- Learning Analytics (9)
- Mobile Learning (9)
- Instructional Design (8)
- Learning Management Systems (LMS) (8)
- Information Technology Management and Leadership (33)
- Infrastructure and Emerging Technologies (32)
- Libraries and Technology (9)
The introduction of information technologies into teaching and learning prompted educators to reexamine the spaces where learning takes place and to design new learning spaces that take fuller advantages of the possibilities that technology offers. The work done on learning spaces has been extremely valuable and serves as the foundation for an expanded look at other factors that affect learning and the context in which learning spaces exist. Those factors include space, but a broader look at the conditions and circumstances of learning reveals that learning is equally influenced by people, by technology and the resources it affords access to, and by the cultural backdrop against which learning takes place. These elements come together in a new, broader discussion of learning environments, which builds on the resources and knowledge generated about learning spaces.
The term learning environment encompasses learning resources and technology, means of teaching, modes of learning, and connections to societal and global contexts. The term also includes human behavioral and cultural dimensions, including the vital role of emotion in learning, and it requires us to examine and sometimes rethink the roles of teachers and students. The focus on information technology in education is expanding from the enhancement of learning spaces to include factors beyond hardware, software, and the network. The learning environment is a composite of human practices and material systems, much as an ecology is the combination of living things and the physical environment.
Articles and Reports
- 7 Things You Should Know About NGDLE, ELI 7 Things, December 2015. The next generation digital learning environment (NGDLE) is conceived as an ecosystem—a learning environment consisting of learning tools and components that adhere to common standards.
- Six Trajectories for Digital Technology in Higher Education, EDUCAUSE Review, July/August 2015. Six individual trajectories of digital technology are enabling the ambitious goal of a responsive, personalized digital learning environment for higher education.
- What's Next for the LMS?, EDUCAUSE Review, July/August 2015. Today's LMS needs to be supplemented with (and perhaps later replaced by) a new digital architecture and new learning components—the NGDLE—to enable current transitions in higher education
- Bridging the Gap: Building a Learning Environment in the Workplace, ELI paper, February 2014. Workplaces don’t typically look like ideal learning environments. That gap reflects a way of thinking that is being replaced with a vision of workplaces designed to be learning organizations. Closing that gap can be a challenge, however, and this paper describes nine elements of learning and explores how and to what extent they appear in most workplaces.
- The Connected Learning Environment, EDUCAUSE Brief, July 2013. This brief describes three hallmark characteristics of connected learning and provides several examples that illustrate each characteristic.
- Privacy Considerations in Cloud-Based Teaching and Learning Environments, ELI White Paper, November 2010.
- The following EDUCAUSE Quarterly and EDUCAUSE Review themed issues contain various articles on Learning Enviroments;
- EDUCAUSE Quarterly, Vol. 33, No. 3, 2010: Learning Environments
- EDUCAUSE Quarterly, Vol. 32, No. 4, 2009: Student Engagement
- EDUCAUSE Quarterly, Vol. 32, No. 1, 2009: Learning Spaces
- EDUCAUSE Review, Vol 44, No. 2, March/April 2009: Learning Spaces
- EDUCAUSE Review, Vol 40, No 4, July/August 2005: Learning Spaces
- Making the Case for Space: Three Years of Empirical Research on Learning Environments, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Reflections on Play, Pedagogy, and World of Warcraft, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Eight Simple Ways to Embrace the "Froom", EDUCAUSE Quarterly, Vol. 32, No. 4, 2009
- Learning Environments: Where Space, Technology, and Culture Converge, ELI white paper, October 2009
- ELI 7 Things You Should Know About...
- Active Learning Classrooms Pilot Evaluation: Fall 2007 Findings and Recommendations, University of Minnesota, 2007. Report and Web Site
- New Learning Environments for the 21st Century, John Seely Brown, Aspen Symposium 2005
- EDUCAUS Learning Initiative 2010 Annual Meeting, "Learning Environments for a Web 2.0 World"
- EDUCAUSE Learning Initiative 2009 Online Fall Focus Session, "Flattening the Classroom: Building Collaborative Learning Environments"
- EDUCAUSE Learning Initiative 2008 Fall Focus Session, "Revisting Learning Space Design"
Conference Sessions, Videos, and Web Seminars
- The Future of Learning Environments, EDUCAUSE Video, July 2010
- Building Best Practices for Data-Driven Assessment of Technology-Enabled Learning Spaces, ELI Annual Meeting, January 2010.
- Stanford University's Wallenberg Hall: Looking Back, Looking Forward, ELI Annual Meeting, January 2010.
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right, ELI Web Seminar, October 05, 2009
- A Space of One's Own: Learning Environments Derived from User-Centered Discovery Techniques, EDUCAUSE Live!, November 21, 2008
- Guidelines for Implementing Authentic Tasks in Web-Based Learning Environments, ELI Web Seminar, November 3, 2008
- Creating Learning Environments that Promote Active Learning, Critical Thinking, Collaborative Learning, and Knowledge Creation, A Solutions in Action Webcast, September 21, 2009
- Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning, ELI Web Seminar, February 19, 2008
- Assessing What Students Learn in Technology-Based Learning Environments, ELI Web Seminar, September 15, 2006
Library Items on this Topic
EDUCAUSE Library Items for Learning Environments
- New Technologies, Pedagogies, and Curriculum: A Practical Perspective
August 3, 2015
Key Takeaways The move from instructor- to learner-based education is a major paradigm shift that is both fueled and supported by advances in technology . To successful…
- Pathway to a SMILE
August 3, 2015
Key Takeaways This case study explains how SMILE — Synchronous Mobile Interactive Learning Environment — allows the instructor to present and record lessons anywhere, anyti…
- Student and Faculty Perceptions of Telepresence Courses
July 20, 2015
Key Takeaways To deliver a high-quality learning experience to remote learning sites , Minnesota State University, Mankato, invested in telepresence-enhanced classrooms and then…
- Emerging Technologies to Enhance Teaching and Enable Active Learning
August 3, 2015
Key Takeaways Providing dedicated space to engage faculty and students with emerging educational technologies while encouraging their exploration of the possibilities brings ab…
- Anytime and Anywhere: A Case Study for Blended Learning
July 20, 2015
Key Takeaways Using live streaming with blended learning helps engage off- and on-campus students in real time and enhances the off-campus experience by incorporating synchro…
- DISCOVERe Hub: A Model for a High-Tech Tablet Support Desk
July 6, 2015
Key Takeaways This case study provides an inside look at how Fresno State designed, built, and managed a student support desk for tablet-based learning during its pilot year. …
- Future Thoughts
June 22, 2015
Jonathan Blake Huer, Director of Emerging Technologies and Media Development at Ball State University, is the 2015 New Horizons department editor for EDUCAUSE Review . As …
- Reshaping the Educational Environment for Tomorrow’s Workforce
June 22, 2015
Richard M. Rhodes is President and CEO, Austin Community College District. Imagine a state-of-the-art facility, stretching 1.2 million square feet, that brings innovative STEM, conti…
- Bringing the Social Back to MOOCs
June 22, 2015
Various existing learning environments could scale to MOOC size and benefit learners by adding the social elements now missing, from citizen science to simulations, games, virtual reality, and…
- Students' Mobile Learning Practices in Higher Education: A Multi-Year Study
June 22, 2015
Key Takeaways Two university-wide surveys about students' mobile technology ownership and learning practices show that mobile device ownership is high and continues …