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- Learning Environments [x]
- Teaching and Learning (399)
- Learning Space (284)
- Information Technology Management and Leadership (203)
- Learning (115)
- Computing Facilities (81)
- Instructional Technologies (54)
- Libraries and Technology (50)
- E-Learning (49)
- Technology-enhanced Classrooms (46)
- Collaborative Learning (44)
- Student Engagement and Interaction (44)
- Institutional Management (38)
- Collaboration (36)
- Networking and Emerging Technologies (32)
- Teaching (32)
- Virtual Community (32)
- Instructional Design (27)
- Assessment and Evaluation (26)
- Distributed Computing (25)
The introduction of information technologies into teaching and learning prompted educators to reexamine the spaces where learning takes place and to design new learning spaces that take fuller advantages of the possibilities that technology offers. The work done on learning spaces has been extremely valuable and serves as the foundation for an expanded look at other factors that affect learning and the context in which learning spaces exist. Those factors include space, but a broader look at the conditions and circumstances of learning reveals that learning is equally influenced by people, by technology and the resources it affords access to, and by the cultural backdrop against which learning takes place. These elements come together in a new, broader discussion of learning environments, which builds on the resources and knowledge generated about learning spaces.
The term learning environment encompasses learning resources and technology, means of teaching, modes of learning, and connections to societal and global contexts. The term also includes human behavioral and cultural dimensions, including the vital role of emotion in learning, and it requires us to examine and sometimes rethink the roles of teachers and students. The focus on information technology in education is expanding from the enhancement of learning spaces to include factors beyond hardware, software, and the network. The learning environment is a composite of human practices and material systems, much as an ecology is the combination of living things and the physical environment.
Articles and Reports
- Privacy Considerations in Cloud-Based Teaching and Learning Environments, ELI White Paper, November 2010.
- The following EDUCAUSE Quarterly Magazine themed issues contain various articles on Learning Enviroments;
- EDUCAUSE Quarterly, Vol. 33, No. 3, 2010: Learning Environments
- EDUCAUSE Quarterly, Vol. 32, No. 4, 2009: Student Engagement
- EDUCAUSE Quarterly, Vol. 32, No. 1, 2009: Learning Spaces
- Making the Case for Space: Three Years of Empirical Research on Learning Environments, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Reflections on Play, Pedagogy, and World of Warcraft, EDUCAUSE Quarterly, Vol. 33, No. 3, 2010
- Eight Simple Ways to Embrace the "Froom", EDUCAUSE Quarterly, Vol. 32, No. 4, 2009
- Learning Environments: Where Space, Technology, and Culture Converge, ELI white paper, October 2009
- ELI 7 Things You Should Know About...
- Google Wave, November 2009
- Personal Learning Environments, May 2009
- Active Learning Classrooms Pilot Evaluation: Fall 2007 Findings and Recommendations, University of Minnesota, 2007. Report and Web Site
- New Learning Environments for the 21st Century, John Seely Brown, Aspen Symposium 2005
Conference Proceedings
- EDUCAUS Learning Initiative 2010 Annual Meeting, "Learning Environments for a Web 2.0 World"
- EDUCAUSE Learning Initiative 2009 Online Fall Focus Session, "Flattening the Classroom: Building Collaborative Learning Environments"
- EDUCAUSE Learning Initiative 2008 Fall Focus Session, "Revisting Learning Space Design"
Conference Sessions, Videos, and Web Seminars
- The Future of Learning Environments, EDUCAUSE Video, July 2010
- Building Best Practices for Data-Driven Assessment of Technology-Enabled Learning Spaces, ELI Annual Meeting, January 2010.
- Stanford University's Wallenberg Hall: Looking Back, Looking Forward, ELI Annual Meeting, January 2010.
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right, ELI Web Seminar, October 05, 2009
- A Space of One's Own: Learning Environments Derived from User-Centered Discovery Techniques, EDUCAUSE Live!, November 21, 2008
- Guidelines for Implementing Authentic Tasks in Web-Based Learning Environments, ELI Web Seminar, November 3, 2008
- Creating Learning Environments that Promote Active Learning, Critical Thinking, Collaborative Learning, and Knowledge Creation, A Solutions in Action Webcast, September 21, 2009
- Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning, ELI Web Seminar, February 19, 2008
- Assessing What Students Learn in Technology-Based Learning Environments, ELI Web Seminar, September 15, 2006
Library Items on this Topic
EDUCAUSE Library Items for Learning Environments
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Exposing Emerging Pedagogies: Can Web 2.0 Tools Influence Teaching and Learning? (Research-Based)
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Institutions of all types are experimenting with blogs and wikis in various academic environments. Years ago, Penn State made a strategic decision to implement institutional blogging and wiki platf…
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Master Planning for the Learning Landscape
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January 20, 2009
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A session at the ELI Annual Meeting 2009
Where can learning happen on a university campus? Everywhere. Planning for a network of physical and virtual spaces that support learning, discovery, and interaction is a complex process that requi…
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Continuous Improvement in Teaching and Learning: The Open Learning Initiative
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Using intelligent tutoring systems, virtual laboratories, simulations, and frequent opportunities for assessment and feedback, the Open Learning Initiative (OLI) at Carnegie Mellon University creat…
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Using Technology to Engage Students - Sponsored by Turning Technologies, An EDUCAUSE Bronze Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
It has been suggested that the lack of interaction in large lecture courses is to blame for the many problems facing these courses: declining enrollments, low attendance, poor evaluations, and d…
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Student Learning in a Flexible World: Creating Opportunities with E-Books and Collaborative Learning Spaces (Pilot Program/Emerging Technology)
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February 15, 2011
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A session at the ELI Annual Meeting 2011
This session will present data from an assessment of a large-scale adoption of a custom e-book and implementation of collaborative learning classrooms. The presenters will share the results of 1,10…
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Spotlight on Mobile Computing—Evaluating a Campus-Wide Mobile Learning Initiative: Lessons Learned from ACU's First Three Years
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February 17, 2011
Abilene Christian University continues to explore innovative uses of mobile technologies in higher education. Deploying devices to all underclassmen has created unique opportunities to assess the…
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Learner Self-Engagement in Web 2.0 Participatory Learning Environments (Research-Based)
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Learners benefit from blogs and wikis when their use is scaffolded by the instructor and/or course requirements. But if these prompts are missing or poorly designed, will learners self-activate usi…
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Truly Immersive: Virtual Environments
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February 23, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
This special "Experience IT" session is designed to offer a hands-on, highly interactive introduction to an emerging tool and explore its potential impact for professional development and…
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Creating a Multicampus iPad Learning Community at Long Island University
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March 29, 2011
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A session at the NERCOMP Annual Conference 2011
In this panel discussion, faculty, academic administrators, and IT leaders at Long Island University will describe an effective model for addressing the challenge of creating a cross-campus iPad le…
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Spotlight on Mobile Computing: Stories of Mobile Learning
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January 21, 2011
The University of Maryland is in its third year of a mobility initiative that has encompassed everything from student recruitment to app development to class projects. This session will focus on …

















