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- Teaching and Learning [x]
- E-Learning (551)
- Instructional Technologies (321)
- Student Engagement and Interaction (188)
- Learning Management Systems (LMS) (184)
- Assessment and Evaluation (176)
- Faculty (173)
- Virtual Learning Environment (VLE) (145)
- Faculty Development (142)
- Social Media (135)
- Instructional Design (131)
- IT Integration (128)
- Multimedia (117)
- Blended Learning (110)
- Information Technology Management and Leadership (785)
- Infrastructure and Emerging Technologies (324)
- Libraries and Technology (239)
- Information Systems and Services (205)
- Policy and Law (135)
Articles and Papers
- Considering Classroom Seating for Students and Faculty in the 21st Century, ELI Seeking Evidence of Impact (SEI) Case Study, March 2014.
- 7 Things You Should Know About Makerspaces, ELI 7 Things You Should Know, May 2013
- Creating Shared Learning Spaces: The North Quad Experience, EDUCAUSE Review Online, April 2013
- 7 Things You Should Know About Collaborative Learning Spaces, ELI 7 Things You Should Know, January 2013,
- Role-Differentiated Responses to Active Learning Classrooms: The University of Minnesota, ELI Seeking Evidence of Impact (SEI) Case Study, November 2012.
- Pedagogy and Space: Empirical Research on New Learning Environments, EDUCAUSE Quarterly, December 2011.
- From Learning Commons to Learning Outcomes: Assessing Collaborative Services and Spaces, ECAR Bulletin, September 2011.
- 7 Things You Should Know About the Modern Learning Commons, ELI 7 Things You Should Know, April 2011.
- Classroom.NEXT: Engaging Faculty and Students in Learning Space Design, ELI Brief, July 2011.
- Making the Case for Space: Three Years of Empirical Research on Learning Environments, EDUCAUSE Quarterly, 2010.
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement, EDUCAUSE Quarterly, 2009.
Planning Sites, Presentations and Seminars
- The Learning Space Rating System, EDUCAUSE Live! January 2014.
- Assessing Teaching and Learning in Technology-Infused TILE Classrooms at The University of Iowa, ELI Annual Meeting, February 2012.
- Learning Space Tool Kit, This Toolkit, from NCSU Libraries, will be freely available as a resource on the web and will be developed using a collaborative process that shares thinking early and often from the broader community.
- Using Technology to Engage Students, ELI Annual Conference, February 2011.
- Building Best Practices for Data-Driven Assessment of Technology-Enabled Learning Spaces, ELI Annual Meeting, January 2010.
- Stanford University's Wallenberg Hall: Looking Back, Looking Forward, ELI Annual Meeting, January 2010.
- Brick-and-Mortar Libraries in the 21st-Century: An Oxymoron?, EDUCAUSE Annual Conference, November 2009.
- Academic Library Building Design: Resources for Planning, ACRL and LLAMA. This Guide will provide information for thinking about the design of new and renovated library space, and point toward additional resources that can support, inform and enhance the academic library design process.
Library Items on this Topic
EDUCAUSE Library Items for Learning Space
- 7 Things You Should Know About CBE Tools
July 10, 2014
As competency-based education (CBE) programs become more prevalent, tools have emerged to support them, ranging from software utilities that enable a single type of student project to complex, cu…
- The LMS Selection Process: Practices and Considerations
July 8, 2014
With more than 80% of institutions offering online learning options and even more using web technologies to enhance traditional classroom instruction, the learning management system (LMS) is incr…
- California State University Northridge: Hybrid Lab Courses
July 7, 2014
California State University, Northridge’s Hybrid Lab course model targets high failure rate, multisection, gateway courses in which prerequisite knowledge is a key to suc…
- 7 Things You Should Read About Gamification/Game Principles in Instruction
July 1, 2014
Gamification or the application of game principles in instruction refers to the integration of organizational principles and reward structures of games and play to motivate learning in formal…
- Better Understanding through Data: Completion, Motivation, and Learning in Minnesota MOOCs
June 19, 2014
In the summer of 2013, faculty members at the University of Minnesota collaborated with staff from the university’s Office of Information Technology and provost’s office to deliver five massi…
- Getting Started with Agent-Based Modeling
June 30, 2014
Key Takeaways Agent-based modeling is a kind of applied computing that tackles questions asked by researchers across the university. Simulation allows researchers to …
- Digital Scholarship Day at Wellesley
June 30, 2014
Key Takeaways Following on the success of GIS Day, a Wellesley College team planned and implemented a Digital Scholarship Day to highlight the ways innovative technologies already su…
- 7 Things You Should Know About Design Thinking
June 3, 2014
Design thinking is a structured approach for human-centered, creative problem solving that follows an interdisciplinary and collaborative approach where disparate perspectives are e…
- The University Library as Incubator for Digital Scholarship
June 30, 2014
By leveraging technology, we can open new doors to scholarly inquiry for ourselves and our students. Through new collaborations, we can create exciting shared spaces, both virtual and physical…
- Trends in Digital Scholarship Centers
June 16, 2014
Key Takeaways Experiences gained from existing digital scholarship centers can help uninitiated institutions better launch their own efforts and thereby increase support for the …