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- Teaching and Learning (13)
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EDUCAUSE Library Items for Learning
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Pittsburgh: Forging a 21st Century Learning Community
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November 1, 2012
Editors' Note: As Richard Culatta explains in his EDUCAUSE Review article "From Innovation Clusters to Datapalooza: Accelerating Innovation in Educational Technology,"…
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Evaluating Student Writing with Adobe Acrobat Pro
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December 15, 2011
Key Takeaways Prompt, specific feedback helps students learn from and revise writing assignments. Students often misunderstand or fail to learn from written comments; th…
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Pedagogy and Space: Empirical Research on New Learning Environments
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December 15, 2011
Key Takeaways In the new technology-enhanced learning spaces at the University of Minnesota, students outperformed final grade expectations relative to their ACT scores. When…
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The Educational Potential of Mobile Computing in the Field
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March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …
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Mobile Teaching Versus Mobile Learning
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March 29, 2011
Key Takeaways Higher education historically has focused on instructors teaching rather than students learning, an ineffective approach that could seriously hamper the promise of mob…
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Hands-On Practice Helps Students Master IT Skills and Succeed
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December 15, 2010
Key Takeaways Students in information technology need realistic, hands-on experience to master IT skills. When students have the opportunity to train with a hands-on curriculum and prep…
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Interdependent Catalysts for Transforming Learning Environments ... and the Faculty Who Teach in Them
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September 22, 2010
Key Takeaways Designers of technology-rich interactive learning environments must consider the interdependent factors of physical and virtual spaces, faculty, students, and institutional in…
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Hotseat: Opening the Backchannel in Large Lectures
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September 22, 2010
Key Takeaways Despite their flaws as teaching and learning environments, large lectures remain a standard teaching approach because of their relatively low cost, ease of preparation, and lo…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…





















