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- Teaching and Learning (15)
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EDUCAUSE Library Items for Learning
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Using Laptops in the Classroom: The University of Michigan
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December 3, 2012
Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…
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Assessing Teaching and Learning in Technology-Infused TILE Classrooms at the University of Iowa
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July 12, 2012
The University of Iowa’s Transform, Interact, Learn, and Engage (TILE) project encompasses a commitment to an active-learning pedagogical philosophy that infuses technology into colla…
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Engineering Informatics for Bio-Inspired Robots
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October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
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CyberBridges—An Authentic Learning Case Study
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September 14, 2007
CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …
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nanoHUB - An Authentic Learning Case Study
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August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
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ELI Discovery Tool: Guide to Blogging
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August 10, 2007
The ELI Discovery Tool: Guide to Blogging offers practical information about how blogging can be used in teaching and learning and walks users through the important considerations for implementat…
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Approaches That Work: How Authentic Learning Is Transforming Higher Education
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July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
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Using Needs Assessment as a Holistic Means for Improving Technology Infrastructure
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June 20, 2007
This paper describes a four-step needs assessment process that institutions can use to determine the gaps between current and desired states of technology infrastructure, facilitating rapid decis…
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7 Things You Should Know About Digital Storytelling
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January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
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Technology and Learning: Defining What You Want to Assess
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January 1, 2006
Asking whether technology improves learning may seem straightforward, but the answer is not simple. The challenge begins with defining assessment and is compounded by the complexities of people, …

















