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EDUCAUSE Library Items for Learning
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Case Study 14: Valencia College: LifeMap and Atlas—Planning for Success
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May 2, 2012
A case study from Game Changers Joyce C. Romano and Bill White Background Valencia College is a multicampus, urban community college in Orlando, Florida, that served over 70,000 …
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Case Study 15: The Saylor.org Model
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May 2, 2012
A case study from Game Changers Jennifer Shoop This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction Saylor.org is an open-…
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Case Study 19: CS50 at Harvard: "The Most Rewarding Class I Have Taken...Ever!"
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May 2, 2012
A case study from Game Changers Katie Vale A trail of colorful balloons leads from Oxford Street to the Northwest Labs building. As I head downstairs, I exchange greetings with our …
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Chapter 15: The Open Learning Initiative: Enacting Instruction Online
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May 2, 2012
A chapter from Game Changers Ross Strader and Candace Thille This chapter is licensed under a Creative Commons Attribution 3.0 Unported License New technologies are oft…
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Chapter 2: The Questions We Need to Ask First: Setting Priorities for Higher Education in Our Technology-Rich World
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May 2, 2012
A chapter from Game Changers Debra Humphreys New technologies—and particularly new information technologies—are dramatically changing higher education institutions and practices…
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Chapter 3: IT as a Game Changer
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May 2, 2012
A chapter from Game Changers Diana G. Oblinger Information technology can be a game changer in higher education, as it has been in other sectors. IT has brought about much of the ec…
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Chapter 9: Western Governors University
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May 2, 2012
A chapter from Game Changers Robert W. Mendenhall Background The initial concept for Western Governors University (WGU) was developed at a Western Governors Association meeting i…
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Learning Spaces
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January 1, 2006
Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facili…
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Technology Everywhere: A Campus Agenda for Educating and Managing Workers in the Digital Age
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January 1, 2002
Technology Everywhere addresses the dual role played by colleges and universities that must recruit, hire, and train knowledge worker professionals and educate IT learners to manage the ever …
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What Campus Leaders Need to Know About MOOCs
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December 20, 2012
MOOCs (massive open online courses) are courses delivered over the web to potentially thousands of students at a time. In a MOOC, lectures are typically “canned,” quizzes and testing ar…



















