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EDUCAUSE Library Items for Learning
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Case Study 15: The Saylor.org Model
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May 2, 2012
A case study from Game Changers Jennifer Shoop This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction Saylor.org is an open-…
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Chapter 15: The Open Learning Initiative: Enacting Instruction Online
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May 2, 2012
A chapter from Game Changers Ross Strader and Candace Thille This chapter is licensed under a Creative Commons Attribution 3.0 Unported License New technologies are oft…
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Chapter 2: The Questions We Need to Ask First: Setting Priorities for Higher Education in Our Technology-Rich World
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May 2, 2012
A chapter from Game Changers Debra Humphreys New technologies—and particularly new information technologies—are dramatically changing higher education institutions and practices…
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Learning Spaces
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January 1, 2006
Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facili…


















