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- Learning [x]
- Teaching and Learning (151)
- Information Technology Management and Leadership (49)
- Instructional Technologies (41)
- Student Engagement and Interaction (37)
- Teaching (36)
- Learners (35)
- Learning Environments (22)
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EDUCAUSE Library Items for Learning
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Building the Scaffolding: Supporting Student Use of Technology in the Learning Process (Innovative Practice)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
This presentation will describe the support scaffolding for student use of technology in the learning process provided by a collaboration of academic support units at Hamilton College. We will desc…
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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
LITRE, the Learning in a Technology-Rich Environment, is a North Carolina State initiative that has researched the impact of various technologies on student learning over the past three years. This…
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Using Project Management Principles to Enhance Online Project-Based Learning (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Communication and collaboration are critical to the success of online project-based learning. Find out how the principles and practices from the discipline of project management documented in the P…
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Designing Spaces for New Media Literacy Learning
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January 30, 2008
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A session at the ELI Annual Meeting 2008
This session will investigate possibilities for the design of learning spaces in both the virtual and the built world. When centered on the widespread social uses of new-media literacies, the archi…
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Teaching Metacognition
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January 29, 2008
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A session at the ELI Annual Meeting 2008
As educators, we teach students content but also want to help them develop as learners. Metacognition—the process of thinking about one's own thinking processes and strategies—is essen…
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Connectivism
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January 28, 2008
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A session at the ELI Annual Meeting 2008
The waves of technological and social change have eroded the effectiveness of traditional views regarding what, how, and why to educate. To effectively educate learners, fundamental assertions need…
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GameQuest: Creating an Education Game Program for Higher Ed (Learning Technology)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Experience our quest for a campus-wide program that explores teaching and learning with simulations and games. This interactive presentation uses the game structure of a quest to involve the audien…
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Internet Wellness Intervention for Women with Disabilities (Innovative Practice)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
We are collaborating to create the Garden of Wellness, a web-based, interactive, "serious" game where women with disabilities can actively learn how to improve their physical, psychologic…
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Technology-Empowered Collaborative and Learning (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
We will present learning outcomes from Science and Culture, an interdisciplinary course in a wireless laptop classroom. In-class activities involve pushing content out to individual laptops. Studen…
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Technology and the Conative Learning Domain in Undergraduate Education
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Although many instructors teach to higher-order cognitive, affective, and psychomotor outcomes and to specific objectives derived from their disciplines, they ignore critical conative outcomes. For…

















