Main Nav

7 Things You Should Know About Gesture-Based Computing

Wednesday, January 8, 2014

Abstract

Gesture-based computing refers to interfaces where the human body interacts with digital resources without using common input devices, such as a keyboard, mouse, game controller, or voice-entry mechanism. The introduction of the mouse allowed computer inputs to move beyond the linear dimension of the keyboard to two dimensions; gesture-based computing is the next step in that evolution, enabling three-dimensional input that involves users in the computing activity. These interfaces could enable a more active and intuitive learning style that often seems more like play, and one particularly promising area is the combination of gesture-based computing with augmented reality. Gesture-based systems may offer new ways to interact with immersive 3D content and to investigate immersive scenarios.

The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

In addition to the 7 Things briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.

Download This Resource

Tags from the Community