-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Gaming the System: What Higher Education Can Learn from Multiplayer Online Worlds
Tuesday, January 1, 2002
Abstract
A chapter from the The Internet and the University: Forum 2001. The entertainment technology industry invests vast sums in research and development to create the advanced simulations, characters, and scenarios that underpin computer games. TheUS Army recognizes the transferability and learning potentialof these games, collaborates with industry to create customizedversions for a wide range of training purposes, and, ultimately,to generate realistic virtual experiences that will movemilitary training a quantum leap into the future. Academiamight also benefit from the model presented by online, multiplayer,role-playing games (RPGs), in which networked environmentsfoster active engagement and track participants'contributions. Colleges and universities could create environmentswith similar capabilities that use technology to capitalizeon the strengths and learning styles of the "wired generation"to enhance teaching and learning.

















