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TALON Repurposeable Learning Object Templates

Thursday, January 1, 2004

Abstract

The cost of creating high-quality interactive multimedia learning objects has made it difficult for universities to present highly engaging online curricula. The cost of the average learning object is between $2,500 and $25,000, according to a study at the Australian National University. The Indiana School of Continuing Studies was spending close to $400,000 to create roughly 20 online courses per year. Much of the cost was incurred creating interactive multimedia. The problem was that programmers and instructional designers had to write most or all of the code for each learning object. In part, this was due to the fact that the instructional designers and programmers did not understand the content or terminology of the subject matter expert/instructor, and the instructor did not understand the terminology of multimedia programming. Thus, each new learning object design seemed unique to all parties involved. All learning objects, however, can be described in a single language that everyone involved in the design process understands—the language of teaching and learning. If learning objects are described in terms of the style of teaching and learning they represent, the design and execution process can be streamlined.

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