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What Should Higher Education Learn from Games?

Thursday, January 1, 2004

Abstract

Game designers and learning scholars from Michigan State University will define what characterizes a game and how gender issues relate to game designs. Presenters will outline and show examples of the potential spectrum of gaming to learn, from mini-games to massively multi-learner simulations to principles for the integration of game-like features into online learning ecologies. Attendees will participate in guided activities to explore the application of games to learning in their domains.

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