-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
Filter by Publications
Filter by Library Taxonomy
- Learners [x]
- Scholarship of Teaching and Learning [x]
- Teaching and Learning (3)
- Teaching (3)
- Learning (2)
- Millennials (2)
- Analytics (1)
- Community College (1)
- Enterprise Information Systems (1)
- Games and Gaming (1)
- Information Systems and Services (1)
- Information Technology Management and Leadership (1)
- Institutional Management (1)
- Learning Environments (1)
- Learning Space (1)
- Outcomes Assessment (1)
- Simulations (1)
- Students (1)
- Virtual Community (1)
- Virtual Worlds (1)
EDUCAUSE Library Items for Scholarship of Teaching and Learning
-
Bigfoot, Goldilocks, and Moonshots: A Report from the Frontiers of Personalized Learning
-
April 1, 2013
The creativity of higher education innovators has produced three categories of solutions with the potential to break the "iron triangle" of cost, quality, and access. …
-
Serious Games: Incorporating Video Games in the Classroom
-
January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …
-
Learning Space Design Theory and Practice
-
January 1, 2005
© 2005 Malcolm Brown EDUCAUSE Review, vol. 40, no. 4 (July/August 2005): 30. Learning Space Design Theory and Practice Malcolm Brown Malcolm Brown is Director of Academic Com…

















