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EDUCAUSE Library Items for Scholarship of Teaching and Learning
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Bigfoot, Goldilocks, and Moonshots: A Report from the Frontiers of Personalized Learning
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April 1, 2013
The creativity of higher education innovators has produced three categories of solutions with the potential to break the "iron triangle" of cost, quality, and access. …
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Clickers in the Classroom: An Active Learning Approach
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January 1, 2007
Good Ideas Clickers in the Classroom: An Active Learning Approach Further research will determine whether clickers complement or surpass other active learning approaches in improving learni…
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E-Conferencing for Instruction: What Works?
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January 1, 2006
E-Conferencing for Instruction: What Works? A study of e-conferencing tools found relationships between specific tools and certain pedagogical principles By Shufang Shi and Blaine Vic…
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E-Portfolios: Go Big or Go Home
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March 21, 2012
Darren Cambridge ( dcambridge@air.org ) is Senior Consultant, Education Technology and Online Communities of Practice, at the American Institutes for Research, is Co-Director of the In…
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From On-Ground to Online: Moving Senior Faculty to the Distance Learning Classroom
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June 6, 2012
Jennifer Golightly is an Academic Trainer and Consultant for Pearson eCollege. Key Takeaways As postsecondary distance education offerings increase and budgets become tighte…
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IT and Educational Technology: What’s Pedagogy Got to Do with It?
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January 1, 2006
Good Ideas IT and Educational Technology: What's Pedagogy Got to Do with IT? How IT staff can have an increasing role in teaching faculty about the pedagogy of technology By Shell…
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Learning Space Design Theory and Practice
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January 1, 2005
© 2005 Malcolm Brown EDUCAUSE Review, vol. 40, no. 4 (July/August 2005): 30. Learning Space Design Theory and Practice Malcolm Brown Malcolm Brown is Director of Academic Com…
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Learning Spaces: Involving Faculty to Improve Pedagogy
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March 20, 2009
© 2009 Joan K. Lippincott. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ ).…
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Reimagining Learning Tools for Qualitative Research
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June 3, 2013
Key Takeaways A powerful collaborative tool helps new and experienced teams of researchers navigate the discipline-specific, complex processes involved in qualitative researc…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …


















