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- Simulations [x]
- Student Engagement and Interaction (51)
- Teaching and Learning (51)
- E-Learning (22)
- Instructional Technologies (22)
- Games and Gaming (21)
- Learning (20)
- Information Technology Management and Leadership (18)
- Virtual Community (15)
- Teaching (11)
- Virtual Worlds (11)
- Instructional Design (8)
- Learners (7)
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EDUCAUSE Library Items for Simulations
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New Technology-based Models for Postsecondary Learning: Conceptual Frameworks and Research Agendas
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June 3, 2013
This report is the result of a National Science Foundation-Sponsored Computing Research Association Workshop held at MIT on January 9-11, 2013. This workshop developed a framework for understan…
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Measuring Learner Engagement in Computer-Equipped College Classrooms
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April 1, 2008
Although engagement and learning appear linked, quantitatively measuring this relationship is challenging. New technologies offer a window into studying the interactions among classroom activi…
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Aspire Public Schools: CODE Aspire
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November 28, 2012
This is Aspire Public School’s first K-8 blended learning school in the Achievement School District in Memphis, TN. By combining its California-based College for Certain model with a focus on c…
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Game-Based Learning: Developing an Institutional Strategy
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August 9, 2012
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the…
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Open Orchestra: A Hi-Fi Immersive Music Simulator
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November 8, 2012
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A session at the EDUCAUSE Annual Conference 2012
Many students have limited opportunities to practice with an orchestra. Open Orchestra is an immersive simulation that allows students to practice with the full ensemble and have an expert conducto…
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IT-Based Transformation in Higher Education: Possibilities and Prospects
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March 19, 2012
If information technologies are to transform higher education, we must exploit opportunities and address problems. At the same time, transformed higher education cannot neglect important dimensi…
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…



















