-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Subscribe
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Instructional Design [x]
- Simulations [x]
- Teaching and Learning [x]
- Instructional Technologies (7)
- Student Engagement and Interaction (7)
- E-Learning (5)
- Learning (5)
- Teaching (5)
- Authentic Learning (3)
- Games and Gaming (3)
- Online Teaching Strategies (3)
- IT Integration (2)
- Learners (2)
- Millennials (2)
- Mobile Learning (2)
- Academic Analytics (1)
- Analytics (1)
- Collaborative Technologies (1)
- Curriculum Development (1)
- E-Content (1)
EDUCAUSE Library Items for Simulations
-
Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
-
July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
-
Games in Education: Realizing Opportunities and Overcoming Obstacles
-
December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
-
Building a Collaborative Online Literary Experience
-
September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
-
Teaching and Learning in Second Life
-
October 31, 2008
|
A session at the EDUCAUSE 2008 Annual Conference
This presentation will examine teaching techniques in virtual environments, particularly Second Life, from the perspectives of an instructor and instructional designer and demonstrate how a second-…
-
Why Today’s Students Value Authentic Learning
-
October 2, 2007
Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…
-
Implementing Authentic Tasks in Web-Based Learning Environments
-
July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
-
Authentic Learning for the 21st Century: An Overview
-
January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…

















