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- Simulations [x]
- Virtual Worlds [x]
- Student Engagement and Interaction (11)
- Teaching and Learning (11)
- Virtual Community (11)
- Learning (5)
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- Games and Gaming (3)
- Information Technology Management and Leadership (3)
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EDUCAUSE Library Items for Simulations
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Open Orchestra: A Hi-Fi Immersive Music Simulator
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November 8, 2012
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A session at the EDUCAUSE 2012 Annual Conference
Many students have limited opportunities to practice with an orchestra. Open Orchestra is an immersive simulation that allows students to practice with the full ensemble and have an expert conducto…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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The Next Best Thing to Recess: Teaching Biology in Second Life
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will discuss a nonmajors genetics class held entirely in world in Second Life. Most of the course content is presented through a guided series of virtual experiments. Students can work…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…
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Virtual Worlds? "Outlook Good"
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September 15, 2008
© 2008 AJ Kelton. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ …
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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CyberCIEGE
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January 13, 2010
CyberCIEGE enhances cyber security education and training through an extensible resource management video game similar to SimCity™ and RollerCoaster Tycoon®. In the CyberCIEGE virtual world, p…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …


















