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EDUCAUSE Library Items for Simulations
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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CyberCIEGE
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January 13, 2010
CyberCIEGE enhances cyber security education and training through an extensible resource management video game similar to SimCity™ and RollerCoaster Tycoon®. In the CyberCIEGE virtual world, p…
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Measuring Learner Engagement in Computer-Equipped College Classrooms
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April 1, 2008
Although engagement and learning appear linked, quantitatively measuring this relationship is challenging. New technologies offer a window into studying the interactions among classroom activi…
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A Framework for Assessing Learning Outcomes in Online Business Simulations
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December 28, 2007
This paper explores a framework for assessing effectiveness in online business simulations geared towards business students. This paper explores …
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Virtual Dissection and Physical Collaboration
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January 1, 2005
This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design …

















