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EDUCAUSE Library Items for Simulations
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Game-Based Learning: Developing an Institutional Strategy
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August 9, 2012
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the…
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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IT-Based Transformation in Higher Education: Possibilities and Prospects
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March 19, 2012
If information technologies are to transform higher education, we must exploit opportunities and address problems. At the same time, transformed higher education cannot neglect important dimensi…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
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The Myth about No Significant Difference
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January 1, 2006
© 2006 Diana G. Oblinger and Brian L. Hawkins EDUCAUSE Review, vol. 41, no. 6 (November/December 2006): 14–15 The Myth about No Significant Difference "Using Technology…
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Adopting Digital Technologies in the Classroom: 10 Assessment Questions
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January 1, 2004
Adopting Digital Technologies in the Classroom: 10 Assessment Questions Answering 10 questions will help guide faculty in adopting digital technology for the classroom By David J. Staley …

















